A studio known for creating horror games pivoting to a new genre isn’t unheard of. After all,Tango Gameworksshifted from creating games such asThe Evil WithinandGhostwire: Tokyoto the goofy and colorfulHi-Fi Rush. The Taiwan-based studio Red Candle Games followed a similar trajectory on the way to its newest game,Nine Sols.

Red Candle Games was founded in 2015 and debuted with the side-scrolling horror gameDetentionin 2017. In 2019, the studio releasedDevotion, a psychological horror game that received quite a bit ofattention after it was banned from digital PC storefronts like GOG and Steamfor containing an easter egg referencing Xi Jinping, general secretary of the Chinese Communist Party.

Nines Sols main character, Yi

Now, five years after that incident, Red Candle Games is getting ready to releaseNine Sols. It was first announced in March 2022 andblew past its fundraising goalof three million Taiwanese dollars (approximately $93,000) within the first 24 hours. As an Asian fantasyaction platformer,Nine Solscouldn’t be any further in tone from the horror-tingedDetentionandDevotion. To create something fresh, the studio would bring in tons of inspiration and adopt a unique aesthetic: Taopunk.

Myth becomes sci-fi

Producer Vincent Yang tells Digital Trends that there were several reasons why Red Candle Games wanted to create something different. The first was that after creating two consecutive horror titles, the development team felt burnt out from developing similar experiences. The second was thatNine Solsgave Red Candle Games the freedom to experiment with different topics, genres, and gameplay style. The studio also believed that it would help rejuvenate creativity.

“We wanted to leverage this versatility and explore new possibilities,” Yang explains. “We aimed to reach the Western market withNine Sols, designing it to break language barriers through intuitive and enjoyable game mechanics. By doing so, we hope to find greater success in overseas markets.”

Nine Solsfollows a hero named Yi, who aims to defeat and overthrow the nine Sols, who are tyrannical rulers in the New Kunlun realm. During the prototyping stage, the team discussed various ideas for the game’s story. A concept stood out to them: the story of Chinese archer Hou Yi.

In Chinese mythology, there were originally 10 suns that would cross the sky, one at a time. One day, all 10 suns came out at the same time and scorched the earth. Hou Yi was tasked to rein them in, but when the suns refused to go away peacefully, Hou Yi was forced to take more drastic measures, including shooting them down with his arrows.

“We wondered, what if we were to use Hou Yi’s story and turn it into science fiction?” Yang says. “As we discussed this idea further in our meetings, it gradually expanded into a complete story and then into a feasible game direction.” The idea of making the different suns as Soulslike bosses feels like a match made in heaven.

Pioneering Taopunk

The gameplay inNine Solsis heavily inspired by specific games such asSekiro: Shadows Die Twice. The vision was to recreate the same deflection-focused combat experience in a 2D platformer, along with the exploration and atmospheric worldbuilding found in games likeHollow Knight. Additionally, the game’s intense action sequences were inspired byKatana Zero. WhileNine Solsborrows heavily from its contemporaries, a big way it stands out is with its aesthetic. The game adopts a unique “Taopunk” aesthetic, combiningfuturistic cyberpunkelements with Eastern fantasy and mythology.

The art team drew inspiration from traditional Chinese art, Taoist symbolism, and cyberpunk visuals to craft a distinctive style. The hand-drawn 2D art also allowed for a high level of detail and personality, making New Kunlun feel rich and immersive.

Many in the studio grew up watching a lot of great Japanese animations and many Japanese games from the 1980s and ’90s. They were amazed by how well these artists blended traditional Japanese elements with futuristic settings. Works likeGhost in the Shell,Akira, andShin Megami Tenseicontained traces of Japanese culture and religion, and the former two particularly influenced the cyberpunk elements inNine Sols. This inspired Red Candle Games to explore a similar fusion.

“During early development, we started combining Taoism and cyberpunk elements,” Yang says. “As the setting and aesthetic began to take shape, we realized that these two seemingly contrasting elements could coexist harmoniously, creating a unique and a compelling world.”

The inspirations don’t end there.Blade Runnerwas another influence for its dystopian and cyberpunk aesthetic, as wasPrincess Mononokefor its exploration of the nature versus technology concept. Works such as Satoshi Kon’sPaprikaandPerfect Bluewere looked at for their unique storytelling techniques, as wasNeon Genesis Evangelionfor its deep philosophical themes and complex character development.

DevelopingNine Solswas difficult, especially since it was so different from the studio’s previous work. Transitioning from the 2DDetentionto the 3DDevotionalready presented obstacles. However, it was a challenge that Red Candle Games overcame with flying colors.Nine Solsrequired the studio to tackle new design and technical challenges, but the team’s determination and resilience helped them across the finish line once again.

Nine Solsis available now on PC.