In space, no one can hear you scream — but apparently the developers back here on Earth are listening. And earlier this week, Obsidian Entertainment programmers answered some gamers prayers, revealing how they found and fixed a bizarre bug in the space odysseyThe Outer Worldsthat was killing off in-game companions.

The glitch was fixed inPatch 1.2forThe Outer Worlds, a popular space-based romance that drops players headfirst into a journey to awaken their fellow colonists from cryo-sleep when their ship is abandoned at the edge of space. But the game isn’t all laughs and romance. Apparently, non-player characters were climbing “beyond the end of a ladder” on The Unreliable, the player’s ship and base of operations in the game, and subsequently dying if the player started a conversation while they were climbing.

It took a good amount of effort to find out that this was what was happening, though, as detailed ina series of tweetsby Obsidian Entertainment QA Lead Taylor Swope. The patch was one of the items in a long list of updates and changes to the space adventure.

Swope said that Obsidian knew about the bug from a few cases beforeThe Outer Worldslaunched, but nobody in the QA team was able to reproduce the glitch. One of the reasons this was so hard to solve is that it was difficult to figure out exactlywhenthe companion was killed; the investigation involved determining all the possible scripts and lines of code that could have made the game think that a companion was dead.

The only place in the game when a companion is present but not in the active party is when the player is on their shipThe problem is, when companions are on the ship, they are undamageable (8/18)

— Taylor Swope (@_taylorswope)June 16, 2025

Swope’s team eventually figured out that “undamageable” does not necessarily mean that the companions were “invulnerable.” They may still be hurt by falling a great distance, for example. But there were no spots in The Unreliable that were high enough to cause lethal damage from falling, so it looked like another dead end.

Eventually, an offhand comment in one user's review mentioned seeing a weird bug where a companion was "climbing nothing", and this comment led me to figuring the whole thing out (14/18)

Swope eventually figured out that the glitch had something to do with the code that disabled companions from starting new interactions with objects in the environment if players were in conversations.

So, if someone started climbing a ladder and the player entered a conversation before they stopped, they wouldn't be able to exit the ladder, and, well…. (18/18)pic.twitter.com/xcduTy4d12

Through the massive effort of Swope, the bug is now fixed. In addition, players who already previously experienced the glitch will have their save filesrepairedso that they will be able to finish the related quests.

For players who are just starting out withThe Outer Worlds, here are sometips and tricksfor staying alive in deep space. With no need to worry about suddenly dead companions, players can focus on their own survival.