Not even 100 Concord players earned its Platinum Trophy before servers shut down

Based on Trophy data, less than 100 players earned the Concord Platinum Trophy before Sony shut down the failed game’s servers.

Firewalk’s hero shooter Concord broke records for all the wrong reasons, having beentaken offline a mere 10 days after debutingon PC and PS5.

concord platinum trophy

Sony and Firewalk gave Concord’s small user base a heads up at least, so players had three days to enjoy as much of the experience as possible before servers shut down permanently.

As a result, some took on the challenge oftrying to earn the Platinum Trophy, knowing it would count among the most rare. Players even purposefully threw matches in their Trophy-hunting efforts by throwing themselves off cliffs to end rounds early.

concord platinum trophy

But the data shows not everyone was up to the task. According toPSN Profiles, only 70 people popped the Platinum Trophy – Living Legend – before Concord’s deletion.

It’s worth noting that PSN Profiles only tracks the progress of players who link their PSN Accounts. And since just a fraction of the PlayStation audience uses the website in question, these numbers are skewed.

MHW custom character

Still, reason suggests around 100 people may have gone through the trouble of getting the Trophy whose PSN Profiles rarity sits at 4.42 percent. Whether or not these figures will ever change remains to be seen. Firewalk said it will explore future options for Concord, yet there is no guarantee of its return.

Sony has not shared sales information about the game, butindustry analysts estimateConcord sold around 25,000 copies in total.

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Weak beta impressions, middling review scores, andthe “ugly” character designsdidn’t do the multiplayer shooter any favors.

Monster Hunter Wilds player count has already smashed Cyberpunk 2077’s record on Steam

Concord cover

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PlayStation shooter Concord shut down after only 10 days because no one played it

Sony’s push to make a name for itself in the live-service space doesn’t end here, either. The publisher acquired Haven Studios in 2022, presumably after seeing something worthwhile in the developer’s Fairgames, a competitive heist game currently in production for PC and PS5.