Summary
Starfieldmay spend a great deal of time hyping up the galaxy’s various Starborn Temples butthe disappointing “puzzles” only amount to frustrating time sinks which is a problem that’s now, fortunately, been rectified. One of the core aspects of the RPG’s story is uncovering a series of bizarre temples scattered across the map and while each one is teased as a significant discovery, the reward for floating around its dull interior never really justifies the effort of seeking them out. It may be necessary to track down these locations, but now the process of “solving” them is much easier.
Posted to the official Creations page by creatorJustPete1,the aptly named “No More Temples” mod effectively removes the mini-game fromStarfield, allowing players to simply acquire their Starborn powers without fussing around in zero gravity. The add-on works by granting users their new abilities (or the upgraded versions of ones they may already have) whenever they pick up an artifact in New Game+. It’s worth noting that the mod only works for NG+ runs so players will still need to endure all the Temple mini-games before they have the option to skip them entirely.

There’s One Iconic Missing Starfield Feature That Mods Can’t Even Fix
Starfield was less violent than some past Bethesda RPGs, but some players still hope that mods could bring combat closer to that of Fallout 4.
Why Do Players Hate Starfield’s Temples?
A Major Missed Opportunity
Starfield’s story dedicates a large chunk of its run time to hyping up the galaxy’s mysterious Temples, so much so that it’s difficult to not become invested in the search for these mysterious locations. Upon discovering the first Temple and completing the mini-game that involves simply floating around in zero gravity and flying into glittery clusters of light, most players assume that the following Temples will be different in terms of the challenge. Unfortunately,that’s not the case as every subsequent mini-game plays out in an almost identical fashion.
It’s no doubt disappointing, especially whenStarfieldleads players into believing that these strange structures have something to do withan all-powerful species.Having each Temple test users with a unique mechanic or even just a challenging battlewould makethe reward of a Starborn powermore meaningful but instead, it just comes across as uninspired. To make matters worse,the Starborn guardianthat appears at the end of every Temple is painfully easy to defeat, usually requiring just a few rounds of a decently leveled gun.

Starfield’s Temples could have been some standout dungeons in a game that’s often been criticized for its sparse world design and lack of interesting landmarks.While there’s always a chance that Bethesda reworks the system with an update or DLC, at least Creations allows players to skip over the tedious aspects of the puzzle. More time tospend on decorating one’s starship, which is undoubtedly a more pleasant pastime.