Larian Studios released the first hotfix patch forBaldur’s Gate 3following itswildly successful launchon August 3. The port comes with plenty of crash and bug fixes, but the most notable of them is a change that prevents a glitch blocking players from saving the game. To fix this problem, Larian had to remove the game’s cross-save functionality, which won’t even be useful for another month.

As soon asBaldur’s Gate 3launched yesterday, many playersreported an issuethat prevented them from being able to save their game. AsBaldur’s Gate 3is an RPG that can take over a hundred hours to complete, you can see why that would be an issue. Previously,Larian recommendedplayers turn off cloud sync for the game on Steam to circumvent the issue, but it is now blamingBaldur’s Gate 3′s preemptive cloud-save functionality for these issues.

The RPG will release on PS5 in September, but Larian already let players enable cross-save so they could seamlessly carry over their saves come September 6. A feature that isn’t even useful yet ended up hurting PC players’ experiences more than helping, so it’s been temporality cut.

“We’ve been reading your reports on issues with saving your game, and have found a culprit — our cross-saves,” Larian explained in a Steam post aboutBaldur’s Gate 3Hotfix #1. “Bearing in mind this will only be a useful feature come September 6 when the PlayStation 5 version launches (and beyond), we’ve decided to disable it for now to allow us to solve the issue in the interim. You shouldn’t notice anything in-game and Steam Cloud saves are unaffected by this change.”

Check out thatfull patch notes postfor more details on the other crash and bug fixes Larian Studios made in this 210.7 MB hotfix.Baldur’s Gate 3is available now on PC and launches on PS5 on September 6.