Donkey Kong Bananza drops frames, but that doesn’t mean the Switch 2 is weak
As I rip a chunk of rock out of the ground and use it to obliterate towers of golden roots or use an explosive rock to shatter an entire cliff face, spawning a cacophony of gold to collect raining down around me inDonkey Kong Bananza, it is impossible to ignore the hit the frame rate takes. In that moment, it almost feels good — like in the days of theSNESwhen the game would chug when too many particles were on screen — and yet in the back of my mind, I knew it would be used as a talking point for the power of theSwitch 2....